HowProgrammingWorks/Index

 
 

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  1. Abstractions as reusable components and an essence of programming and engenering at all, see also: cheatsheet

  2. Variables and data types, scalar and reference, objects, arrays and data structures

  3. Iteration and loops

  4. Functions including anonymous functions and lambdas, pure functions and side effects

  5. Superposition and Composition, partial application, currying and wrapping functions

  6. Higher order functions including callbacks and closures

  7. String operations

  8. Collections: Set and WeakSet, Map and WeakMap

  9. Abstractions

  1. Development tools and environment configuration
  2. Version control systems and working in groups
  3. Code style and code conventions
  4. Code benchmarking
  5. Project template
  1. Linked lists: singly, doubly, circular
  2. Trees: classification, implementation, traversion
  3. Graphs including directed graphs
  1. Buffers
  2. Files: handle, sync, async, watching
  3. File streams
  4. Sockets: TCP and UDP, client and server
  1. Functors, applicative functors and monads
  2. Caching and Memoization
  3. Mixins as decorators and nonlinear inheritance
  4. Iterators and generators
  5. Asynchronous execution, I/O and parallelism
  6. Events and EventEmitter
  7. Promises and chaining
  8. Serialization and deserialization
  9. Regular expressions
  1. Modularity and Dependency
  2. Inversion of Control
  3. Dependency Injection
  4. Inter-process Communication
  5. Sandboxing
  6. Multi-layer and Multi-tier Architecture
  7. Data Access Layer, Cursors and Object-Relational Mapping
  8. Application Servers, thin and thic clients
  9. Introspection, Reflection and Scaffolding
  1. Routing for HTTP Server
  2. Websocket Chat
  3. Interactive multi-user LiveTable
  4. Data Projection
  1. Imperative, non-structured, structured and procedural programming - Imperative programming - -oriented programming - Object-oriented programming
  2. Functional programming
  3. Logic, declarative and automata-based programming
  4. Language-oriented programming and domain-specific languages
  5. Asynchronous, Reactive and Event-driven programming
  6. Probabilistic programming
  7. Data-driven programming
  8. Metaprogramming