@@ -15,26 +15,26 @@ Patterns from the book Game Programming Patterns:
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4 . [ ] ( _text/4-.md )
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5 . [ Singleton] ( _text/5-singleton.md )
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6 . [ State] ( _text/6-state.md )
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- 7 . [ Double Buffer] ( _text/7-double-buffer )
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- 8 . [ Game Loop] ( _text/8-game-loop )
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- 9 . [ Update Method] ( _text/9-update-method )
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- 10 . [ Bytecode] ( _text/10-bytecode )
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- 11 . [ Subclass Sandbox] ( _text/11-subclass-sandbox )
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- 12 . [ Type Object] ( _text/12-type-object )
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- 13 . [ Component] ( _text/13-component )
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- 14 . [ Event Queue] ( _text/14-event-queue )
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- 15 . [ Service Locator] ( _text/15-service-locator )
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- 16 . [ Data Locality] ( _text/16-data-locality )
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- 17 . [ Dirty Flag] ( _text/17-dirty-flag )
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- 18 . [ Object Pool] ( _text/18-object-pool )
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- 19 . [ Spatial Partition] ( _text/19-spatial-partition )
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+ 7 . [ Double Buffer] ( _text/7-double-buffer.md )
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+ 8 . [ Game Loop] ( _text/8-game-loop.md )
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+ 9 . [ Update Method] ( _text/9-update-method.md )
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+ 10 . [ Bytecode] ( _text/10-bytecode.md )
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+ 11 . [ Subclass Sandbox] ( _text/11-subclass-sandbox.md )
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+ 12 . [ Type Object] ( _text/12-type-object.md )
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+ 13 . [ Component] ( _text/13-component.md )
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+ 14 . [ Event Queue] ( _text/14-event-queue.md )
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+ 15 . [ Service Locator] ( _text/15-service-locator.md )
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+ 16 . [ Data Locality] ( _text/16-data-locality.md )
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+ 17 . [ Dirty Flag] ( _text/17-dirty-flag.md )
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+ 18 . [ Object Pool] ( _text/18-object-pool.md )
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+ 19 . [ Spatial Partition] ( _text/19-spatial-partition.md )
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Other patterns:
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- 20 . [ Decorator] ( _text/20-decorator )
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- 21 . [ Factory] ( _text/21-factory )
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- 22 . [ Facade] ( _text/22-facade )
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- 23 . [ Template] ( _text/23-template )
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+ 20 . [ Decorator] ( _text/20-decorator.md )
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+ 21 . [ Factory] ( _text/21-factory.md )
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+ 22 . [ Facade] ( _text/22-facade.md )
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+ 23 . [ Template] ( _text/23-template.md )
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Note that these are not all patterns out there. I recently read a book called "Machine Learning Design Patterns" which includes even more design patterns with a focus on machine learning problems. But I will continue adding patterns as I find them and if they are related to game development.
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