@@ -11,25 +11,25 @@ Programming patterns can be divided into the following groups:
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11 | 11 |
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12 | 12 | Patterns from the book Game Programming Patterns:
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13 | 13 |
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14 |
| -1. [Command](#1-command) |
| 14 | +1. ~~[Command](#1-command)~~ |
15 | 15 | 2. [Flyweight](#2-flyweight)
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16 | 16 | 3. [Observer](#3-observer)
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17 | 17 | 4. [](#4-)
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18 |
| -5. [Singleton](#5-singleton) |
| 18 | +5. ~~[Singleton](#5-singleton)~~ |
19 | 19 | 6. [State](#6-state)
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20 |
| -7. [Double Buffer](#7-double-buffer) |
21 |
| -8. [Game Loop](#8-game-loop) |
22 |
| -9. [Update Method](#9-update-method) |
23 |
| -10. [Bytecode](#10-bytecode) |
24 |
| -11. [Subclass Sandbox](#11-subclass-sandbox) |
| 20 | +7. ~~[Double Buffer](#7-double-buffer)~~ |
| 21 | +8. ~~[Game Loop](#8-game-loop)~~ |
| 22 | +9. ~~[Update Method](#9-update-method)~~ |
| 23 | +10. ~~[Bytecode](#10-bytecode)~~ |
| 24 | +11. ~~[Subclass Sandbox](#11-subclass-sandbox)~~ |
25 | 25 | 12. [Type Object](#12-type-object)
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26 | 26 | 13. [Component](#13-component)
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27 |
| -14. [Event Queue](#14-event-queue) |
| 27 | +14. ~~[Event Queue](#14-event-queue)~~ |
28 | 28 | 15. [Service Locator](#15-service-locator)
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29 |
| -16. [Data Locality](#16-data-locality) |
| 29 | +16. ~~[Data Locality](#16-data-locality)~~ |
30 | 30 | 17. [Dirty Flag](#17-dirty-flag)
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31 |
| -18. [Object Pool](#18-object-pool) |
32 |
| -19. [Spatial Partition](#19-spatial-partition) |
| 31 | +18. ~~[Object Pool](#18-object-pool)~~ |
| 32 | +19. ~~[Spatial Partition](#19-spatial-partition)~~ |
33 | 33 |
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34 | 34 | Other patterns:
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35 | 35 |
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