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@@ -290,7 +290,7 @@ private static void InitializeTargetName() {
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290 | 290 | try {
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291 | 291 | TARGET_NAME = UnityEditor.iOS.Xcode.PBXProject.GetUnityTargetName();
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292 | 292 | } catch (Exception exception) {
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293 |
| -Debug.Log("Failed: " + exception.ToString()); |
| 293 | +Log("Failed: " + exception.ToString(), level: LogLevel.Error); |
294 | 294 | if (exception is FileNotFoundException ||
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295 | 295 | exception is TypeInitializationException ||
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296 | 296 | exception is TargetInvocationException) {
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@@ -439,9 +439,9 @@ public FileMetadata this[long version] {
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439 | 439 |
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440 | 440 | /// <summary>
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441 | 441 | /// Determine whether the PluginImporter class is available in
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442 |
| -/// UnityEditor. Unity 4 does not have this class in which case we |
443 |
| -/// can't - without potentially dangerously - modify the .meta yaml |
444 |
| -/// files to enable / disable plugin targeting. |
| 442 | +/// UnityEditor. Unity 4 does not have the PluginImporter class so |
| 443 | +/// it's not possible to modify asset metadata without hacking the |
| 444 | +/// .meta yaml files directly to enable / disable plugin targeting. |
445 | 445 | /// </summary>
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446 | 446 | internal static bool PluginImporterAvailable {
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447 | 447 | get {
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