WebGLRenderingContext: getProgramParameter() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.getProgramParameter()
method of the WebGL API returns information about the given program.
Syntax
getProgramParameter(program, pname)
Parameters
program
A
WebGLProgram
to get parameter information from.pname
A
GLenum
specifying the information to query. Possible values:gl.DELETE_STATUS
Returns a
GLboolean
indicating whether or not the program is flagged for deletion.gl.LINK_STATUS
Returns a
GLboolean
indicating whether or not the last link operation was successful.gl.VALIDATE_STATUS
Returns a
GLboolean
indicating whether or not the last validation operation was successful.gl.ATTACHED_SHADERS
Returns a
GLint
indicating the number of attached shaders to a program.gl.ACTIVE_ATTRIBUTES
Returns a
GLint
indicating the number of active attribute variables to a program.gl.ACTIVE_UNIFORMS
Returns a
GLint
indicating the number of active uniform variables to a program.
When using a WebGL 2 context, the following values are available additionally:
gl.TRANSFORM_FEEDBACK_BUFFER_MODE
Returns a
GLenum
indicating the buffer mode when transform feedback is active. May begl.SEPARATE_ATTRIBS
orgl.INTERLEAVED_ATTRIBS
.gl.TRANSFORM_FEEDBACK_VARYINGS
Returns a
GLint
indicating the number of varying variables to capture in transform feedback mode.gl.ACTIVE_UNIFORM_BLOCKS
Returns a
GLint
indicating the number of uniform blocks containing active uniforms.
Return value
Returns the requested program information (as specified with pname
).
Examples
gl.getProgramParameter(program, gl.DELETE_STATUS);
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
WebGL 2.0 Specification # 3.7.7 |