CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
- Updated
Jun 7, 2025 - C#
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
DataStructures and algorithms
High performance A* pathfinding in C#
Pathfinding framework
Astar A* pathfinding Unity C#
A simulation made with Unity in which agents perform path planning with a dynamically generated reduced visibility graph and the A* algorithm.
🐾 Super fast Pathfinder derived from AStar algorithm
A star (A*) pathfinding in unity C#
Portable NuGet library/package for navigating on a tile-based 2-dimensional raster/matrix.
🔍A* pathfinding algorithm implementation for unity3d
2D Maze game with AI built using Godot
A pathfinding visualization project in Unity
Unity project showcasing A* pathfinding visualization.
Unity2D, Grid Map, Pathfinding, Maze Generation, A*, JPS, Prim's Algorithm, Recursive Backtracking, Game Development, Grid-based Mechanics, Toolset, Algorithms, Unity Tools
A project for visualising working of the A* algorithm made in "Unity".
Unity based Procedural Maze Game - Snow Angels
A oceanic physics simulation demonstrating graph and artificial potential field based path planners.
Library with realization of AStar algorithm
A simple, universal A* pathfinding controller for any type of 2D game for Unity3D.
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