
- Compiler Design - Home
- Compiler Design - Overview
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- Phases
- Compiler Design - Phases
- Compiler Design - Global Optimization
- Compiler Design - Local Optimization
- Lexical Analysis
- Compiler Design - Lexical Analysis
- Compiler Design - Regular Expressions
- Compiler Design - Finite Automata
- Compiler Design - Language Elements
- Compiler Design - Lexical Tokens
- Compiler Design - FSM
- Compiler Design - Lexical Table
- Compiler Design - Sequential Search
- Compiler Design - Binary Search Tree
- Compiler Design - Hash Table
- Syntax Analysis
- Compiler Design - Syntax Analysis
- Compiler Design - Parsing Types
- Compiler Design - Grammars
- Compiler Design - Classes Grammars
- Compiler Design - Pushdown Automata
- Compiler Design - Ambiguous Grammar
- Parsing
- Compiler Design - Top-Down Parser
- Compiler Design - Bottom-Up Parser
- Compiler Design - Simple Grammar
- Compiler Design - Quasi-Simple Grammar
- Compiler Design - LL(1) Grammar
- Error Recovery
- Compiler Design - Error Recovery
- Semantic Analysis
- Compiler Design - Semantic Analysis
- Compiler Design - Symbol Table
- Run Time
- Compiler Design - Run-time Environment
- Code Generation
- Compiler Design - Code Generation
- Converting Atoms to Instructions
- Compiler Design - Transfer of Control
- Compiler Design - Register Allocation
- Forward Transfer of Control
- Reverse Transfer of Control
- Code Optimization
- Compiler Design - Code Optimization
- Compiler Design - Intermediate Code
- Basic Blocks and DAGs
- Control Flow Graph
- Compiler Design - Peephole Optimization
- Implementing Translation Grammars
- Compiler Design - Attributed Grammars
Converting Atoms to Instructions in Compiler Design
Code generation is a crucial phase in the compilation process, where an intermediate representation of code is transformed into machine-level instructions. One key concept in this phase is atoms, which represent basic operations in an abstract form, independent of the target machine's architecture. A vital step in code generation is converting these atoms into actual machine instructions that the processor can execute.
In this chapter, we will explore the process of translating atoms into instructions, understand how different types of atoms are handled, and examine real-world examples of conditional branching, memory addressing, and control flow management for a clearer understanding.
What are Atoms in Compiler Design?
In compiler design, atoms are the smallest meaningful operations in an intermediate representation (IR). These operations are abstract. This abstract things are not directly tied to any particular machine architecture. Instead, they serve as a bridge between high-level programming languages and the low-level instructions that a CPU understands. Let us see some of the common types of atoms include −
- Arithmetic operations (ADD, SUB, MUL, DIV)
- Data movement (MOV, LOAD, STORE)
- Conditional branching (TST, JMP, BLE)
- Labels for control flow (LBL)
Each atom must be converted into one or more machine instructions. This is depending on the architecture of the target machine.
Translating an ADD Atom to Instructions
Let us consider the following atom −
(ADD, a, b, T1)
This represents the following operation −
T1 = a + b
If the target machine follows a Load/Store architecture (for example like MIPS), all arithmetic must be performed using registers. The corresponding machine instructions would be −
lw $t1, a # Load value of 'a' into register $t1 lw $t2, b # Load value of 'b' into register $t2 add $t3, $t1, $t2 # Perform addition: $t3 = $t1 + $t2 sw $t3, T1 # Store the result in memory location T1
Here, we first load the values of a and b into registers. Then perform the addition, and then store the result back into memory.
Handling Conditional Branching
This is an interesting idea with branching instructions. Consider the TST (Test) atom. This is which represents a conditional check −
(TST, a, b, , 4, L1)
It means −
If a <= b, jump to label L1
For a Load/Store architecture, this atom is translated into −
lw $t1, a # Load 'a' into register $t1 lw $t2, b # Load 'b' into register $t2 ble $t1, $t2, 136 # If $t1 <= $t2, branch to memory location 136 (L1)
This instruction uses special instruction called BLE (branch if less or equal) to perform the conditional jump.
Example: Translating a Java If-Statement
Consider the following Java statement −
if (a > b) a = b * c;
The intermediate representation in atom form −
(TST, a, b,, 4, L1) # Branch to L1 if a <= b (MUL, b, c, T1) # T1 = b * c (MOV, T1,, a) # a = T1 (LBL L1) # Label L1
Here, we can see the intermediate representation. Now, translating these atoms into MIPS instructions (we are assuming memory locations for variables are predefined) −
100 lw $t1, 200 # Load 'a' from memory (address 200) 104 lw $t2, 204 # Load 'b' from memory (address 204) 108 ble $t1, $t2, 136 # Branch to L1 if a <= b 112 lw $t1, 204 # Load 'b' into register 116 lw $t2, 208 # Load 'c' into register 120 mul $t3, $t1, $t2 # Perform multiplication: T1 = b * c 124 sw $t3, 200 # Store result back in 'a' 128 LBL L1 # Label L1
This set of instructions correctly implements conditional check and multiplication operation.
Addressing and Memory Management
While converting the code we must consider the concept of memory management. To convert atoms to instructions is working with memory addressing. Many CPU architectures use base registers with offsets for efficient memory access. Let us see an example.
If the memory location of a variable is 0x1E (hex) and the base register holds 0x10, the offset would be as follows −
Offset = 1E - 10 = 0E
Thus, the effective address would be computed as −
Base Register + Offset = Operand Address
The compiler must then calculate and encode these offsets correctly before generating machine instructions.
Handling Jumps and Labels
Jump instructions are special. In code generation, control flow changes (like as jumps operations) this requires careful handling. The JMP (Jump) atom is used for unconditional jumps. But the TST (Test) atoms handle conditional branching.
For example, consider a simple while-loop in Java −
while (i <= x) { x = x + 2; i = i * 3; }
The atom representation −
(LBL, L1) (TST, i, x,, 3, L2) # If i > x, jump to L2 (ADD, x, 2, T1) # T1 = x + 2 (MOV, T1,, x) # x = T1 (MUL, i, 3, T2) # T2 = i * 3 (MOV, T2,, i) # i = T2 (JMP, L1) # Repeat loop (LBL, L2) # End loop
Translation to MIPS Instructions −
100 LBL L1 # Label for loop start 104 lw $t1, i 108 lw $t2, x 112 ble $t1, $t2, 160 # Branch to L2 if i > x 116 lw $t1, x 120 li $t2, 2 124 add $t3, $t1, $t2 # x = x + 2 128 sw $t3, x 132 lw $t1, i 136 li $t2, 3 140 mul $t3, $t1, $t2 # i = i * 3 144 sw $t3, i 148 jmp L1 # Repeat loop 160 LBL L2 # End loop
It ensures that the loop correctly updates variables and repeats execution until the condition is false.
From the above code generation process, we can see the following points.
- Arithmetic operations like ADD and MUL are translated into a load-operation-store sequence.
- Conditional checks use branching instructions to control execution flow.
- Memory addressing requires computing offsets based on base registers.
- Jumps and labels must be handled carefully to maintain control flow integrity.
Conclusion
In this chapter, we explained the concept of converting atoms to instructions in compiler design. Atoms act as an intermediate representation, allowing compilers to generate machine-specific code efficiently.
Through examples like ADD, TST, and MOV, we saw how arithmetic operations, conditional branching, and memory addressing are translated into actual machine instructions. The process of atom conversion is useful in code generation, which ensures that high-level language constructs are mapped correctly onto CPU instructions.
With proper handling of memory, registers, and control flow, compilers can generate optimized and efficient machine code for different system architectures.