StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development as it allows you to create systems which work well with both procedural data and designed data.
A custom Unity Editor window for managing multiple ScriptableObjects efficiently. View and edit ScriptableObjects of the same type side-by-side or list different types vertically for faster data modification.